In the scene panel, I select all the parts by holding the Shift key, and then I activate the GoZ option. When I am satisfied with what I am looking for I am ready to take my model to ZBrush. Once the basic aspect of the model that I have in mind is defined, I must highlight a characteristic of the new CC3+ models As you see, the topology now has a more uniform appearance, especially in areas such as the face and joints for animation.Ħ. This content is fully compatible with all CC3 morphs, so I can combine my workflow with additional morph packs like the Headshot 1000+ morphs to contour the eyes, lengthen of the nose and define other facial features.ĥ. With a few sliders, you can get a very good silhouette, to later use more advances sliders for well-defined features.Ĥ. To spawn a character, we now have more morphs options thanks to the Ultimate morph sliders, which gives us a good starting point for a varied collection of character bodies that can be fully customized for head and full body components.ģ. For the design of this character, I am going to use an updated male avatar with improved topology of CC3+.Ģ.
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